Now on PS VR2
BLINNK and the Vacuum of Space, now also available on PlayStation VR2
Follow us as we post about our development journey
BLINNK and the Vacuum of Space, now also available on PlayStation VR2
Creating a VR game is a complex business. Creating one specifically for autistic players is even more challenging.
When the world is getting too much for you, wouldn’t it be nice just to hit a button and be transported to a calm, safe place where you could gather your thoughts?
BLINNK’s first outing at EGX London in September was an exciting step on the road to creating a game designed for autistic people.
Today I am in search of those most adorable and annoying of space creatures, Groobs.
It’s always a big deal when you first meet your public.
Read our Exclusive Interview...
Don’t let Zertine’s gentle outward appearance fool you. When you’re in charge of the biggest Robot Workshop on space station Norpopolis, you can’t afford to be a soft touch.
What’s the single biggest difference between an ordinary video game and a VR game designed for autistic players? It’s quite simple – the autistic player.
“Be true to yourself.” “Be the best version of you.” “Celebrate your own uniqueness.” Except if you are autistic, that is.
Welcome To The Adventure. BLINNK and the Vacuum of Space is a VR gaming experience designed specifically for autistic people.
Wouldn’t it be great if you could turn the volume down on the irritating loudmouth at the next table?
There are a lot of numbers associated with autism. £32 billion per year - what autism is estimated to cost in the UK alone.
Ever been to a country where you don’t speak the language, and where they don’t even try to speak yours?
For many people, VR is still something of a novelty, at least until they try it. But the moment you put on a headset, it usually becomes a question of when you will get one, not whether you want one.
Autistic people play more video games than neurotypical people for a variety of reasons...
Imagine the thing you love most is playing with a ball.
The only way to do it is to listen to autistic people, to what they have to say, and to what they want.
Escape is a natural reaction, even if it’s only for long enough to regather yourself.
Five years ago, we had an idea to create a VR game especially for autistic players.
We've come a long way in our first year...
We're looking for autistic people to complete a questionnaire on their experiences, games, and VR, with the chance to win an Oculus Quest 2!
Help us shape our game by testing some VR prototypes in a short 45 minute session
We're proud to support World Autism Awareness Week!
How VR is reaching the mainstream
We’re at Day One of our journey. Welcome to Changingday.